Fascination Sobre The First Berserker: Khazan
Fascination Sobre The First Berserker: Khazan
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Isso nãeste foi reflexo único Destes aumentos das minhas habilidades ou dos melhores Aparelhamentos do protagonista, mas sim do game realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Novo soulslike, Khazan reúne elementos que deram certo na Classe e faz seu próprio suco — e 1 suco bem bom para se repetir
Não sei se isso foi por questão intencional por design ou resultado do um erro, mas tenho a impressãeste do de que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que o estúdio preparou — mas vale a pena insistir 1 pouco de modo a passar dela.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another The First Berserker: Khazan mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Quem gosta do um souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto este fato do qual não há um Colossal mapa interconectado para explorar.
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Recomendo a aventura de modo a todos qual procuram um game de ação desafiante, utilizando visuais de anime atraentes e 1 desempenho bom e de que nãeste vai “derreter” seu PC nos momentos mais intensos.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right